Cyberdark Chimera
DARK 4

Cyberdark Chimera

  • Archetype:
  • Cyberdark

  • ATK:
  • 800

  • DEF:
  • 2100

  • View:
  • 7851




You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 8, 2026
58± 6/ 100
Power Score
Intrinsic 55
Deck 60

Cyberdark Chimera — Power Evaluation

Final Score: 58 ± 6 · Confidence: Medium

  • Intrinsic: 55 · Deck: 60 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Extender

Why it scores here

Cyberdark Chimera's value is its searcher: discarding one Spell/Trap adds Power Bond from the Deck, which is a one-for-one exchange that converts a dead card into a Fusion engine piece. Its GY trigger, which sends a Cyberdark monster from the Deck to the GY, supplies the banish fuel for the Power Bond line. The card scores in the mid-50s rather than higher because the evidence shows it is run in 400 of 400 decks, and the combo boards it sits on carry a high power index that comes from the engine, not from this body. Its 800 ATK and 2100 DEF earn nothing on their own.

Axis scores

Axis Score Evidence
Accessibility 60 Level 4 Machine body that is usually drawn in this engine (400/400 decks, avg 1.12 copies), but its search needs a Spell/Trap to discard and no searched-for role count exists to confirm the route (observed/inferred).
Combo & Conversion 55 Converts into Power Bond and the Cyber Dragon/Cyberdark boards; the 10/10 combo appearances carry an average power index of 94.1, but no combo tags it as starter, searched, or payoff, so the credit is modest (observed/inferred).
Resource Economy 60 Discard one Spell/Trap and gain Power Bond is roughly even card flow, with the GY effect filling the graveyard for banish costs (verified text, inferred net value).
Effect & Interaction 8 No opponent-facing negation, removal, or hand-trap effect in its text (verified).
Material Utility 38 Level 4 Dark Machine but not a Cyber-named monster, so it is not a Power Bond material; usable as a generic Level 4 body only with some awkwardness (verified text, inferred).
Resilience & Flexibility 50 Its GY trigger still fires if it is sent to the GY, but its search depends on a card in hand and a discard, so a single hand interruption can stop the line (inferred).
Deck-Building Efficiency 72 One copy in most decks, cheap through Structure Deck availability, no garnet or self-lock in its text; guide evidence calls the deck cheap to build (verified text, observed guide mention).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Extender. Intrinsic ≈ 55, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Searches Power Bond from the Deck for a Spell/Trap discard
  • Usually present in its engine homes (400/400 decks), so it is consistently available
  • Cheap to run at one copy, with a GY trigger that fills the graveyard

Weaknesses

  • Search costs a Spell/Trap discard and needs a card in hand
  • No opponent interaction and no effect that survives a negate on the search
  • Not a Cyber monster, so it does not feed Power Bond as material
  • Its contribution sits inside a deck the guides describe as weak in the current meta

Counters / choke points

  • Hand traps that stop the search or the discard-cost activation
  • Negation of the search effect before the Power Bond is added

Best use

Power Bond searcher and graveyard filler inside the Cyberdark / Cyber Dragon engine. Decks: Cyber Dragon (Cyber mix, archetype 716), Cyberdark (archetype 672), Cyber Dragon (archetype 161). Suggested copies: 1.

Evidence & gaps

  • Verified: Search: discard 1 Spell/Trap to add Power Bond from Deck to hand; GY trigger: send 1 Cyberdark monster from Deck to GY with a different name from GY cards; Fusion-material restriction on Power Bond applies to Dragon or Machine Cyber monsters only; Each effect is once per turn; 400/400 decks run it, 1.12 avg copies, 97.8% co-occur with Power Bond
  • Observed: Appears in 10/10 recorded combos with zero starter, searched, material, payoff, or end-board tags; Usage statistics show 53-100% inclusion across 8 archetypes at typical 1 copy; Guides describe the Cyber Dragon and Cyberdark homes as cheap, brick-prone, and not meta-strong
  • Inferred: The discard-to-Power-Bond search is a one-for-one exchange, so its resource value is about even; Its GY trigger is a graveyard filler for the banish-material cost of Power Bond lines; Its material value is limited because it is not a Cyber-named monster
  • Data gaps: No banlist token supplied; assumed 3 copies (unlimited) Combo evidence has no role tags for this card (all as_* counts are zero) despite its search text No searched-for role or material role count to confirm the search route or material use No rulings supplied for the Power Bond restriction or the discard-cost timing











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